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OpenWorlds Horizon is not one but a suite of Web 3D and multimedia browsers built
using our OpenWorlds developer libraries. Horizon is a
free, customizable,
extensible version which supports industry standards including VRML and X3D as well as
advanced extensions including real-time shadows, reflection mapping, true reflections (mirrors),
NURBS, and many other features. Horizon permits you to make your own C++ built-in nodes
to extend the basic capabilities through our Horizon SDK. This permits you to add non-standard
features such as device support, real-time video textures, and networking
capabilities thereby easily creating your own custom application which supports
industry standards such as VRML and X3D, but provides additional capabilities beyond
those specifications.
Horizon is a solution for developers wanting to
add custom features to their viewer or for having a base animation system
to add on to, and who don't need or want the extra power and flexibility
(and cost) of the OpenWorlds libraries themselves. It is also a great
lower-cost testbed to try before buying the libraries. The OpenWorlds AppKit
comes includes source code and project files to build Horizon.
Horizon
supports 3D Stereo viewing using
StereoGraphics'
Crystal Eyes Stereo Eyewear.
OpenWorlds Horizon has different versions
built
on top of different rendering and hardware platforms. Our naming
scheme has a two-character extension on the name to let you know what version
it is. The first character is the hardware and OS platform and can
be either W (Windows) or S (SGI's Irix) and the
second character is the graphics library and can be Z
(OptimiZer)or P (Performer)
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